online game experiencing lag and data packet loss

xmseraph
Enthusiast - Level 2

when i play world of tanks, the data packet loss is killing me, every game, every 5 to 10minutes, it shows up for 30 seconds to 1minute, during that time, i can hardly control anything.

here i used the pingplotter to show where is the lag, it looks likt as3491.net causing some issues.

highping.png

Labels (1)
1 Solution
Cang_Household
Community Leader
Community Leader

The issue with ICMP Ping echo is that routers on the Internet do not and should not prioritize ICMP traffic over ordinary traffic.

ICMP traffic is concerning with diagnostics and, to some companies, is less frequent and less needed, and a less cost to drop those than to drop ordinary traffic during times of congestion.

This is self-evident in your screenshot. Between hop 6 and 11, routers on the Internet just don't respond to ICMP echo at all. Verizon's jurisdiction ends on hop 4. Anything beyond hop 4 is on the Internet that Verizon does not have control over. The packet loss spikes only after hop 4.

Verizon also chooses to do hot-potato routing, meaning if the destination address lands outside of the AS 701, the Juniper core routers will direct the traffic out of the VZ network as soon as possible, to minimize cost and the potential to be blamed for routing issues.

View solution in original post

3 Replies
xmseraph
Enthusiast - Level 2

anyone investigating it?

xmseraph
Enthusiast - Level 2
Cang_Household
Community Leader
Community Leader

The issue with ICMP Ping echo is that routers on the Internet do not and should not prioritize ICMP traffic over ordinary traffic.

ICMP traffic is concerning with diagnostics and, to some companies, is less frequent and less needed, and a less cost to drop those than to drop ordinary traffic during times of congestion.

This is self-evident in your screenshot. Between hop 6 and 11, routers on the Internet just don't respond to ICMP echo at all. Verizon's jurisdiction ends on hop 4. Anything beyond hop 4 is on the Internet that Verizon does not have control over. The packet loss spikes only after hop 4.

Verizon also chooses to do hot-potato routing, meaning if the destination address lands outside of the AS 701, the Juniper core routers will direct the traffic out of the VZ network as soon as possible, to minimize cost and the potential to be blamed for routing issues.